MacroMetro | The City Building MMORPG

MacroMetro

The City Building MMORPG

  • Loading Interface….
  • Combined Login & Character Creation
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Welcome!

MacroMetro is a massively multi-player city building game where you take the role of a citizen of MacroMetropolis, a collection of player run cities.

Start from humble means and build your experience and skills to forge your place in the MacroMetro history!

This game is currently in the very early stages of development, but watch this space for updates!

Dev Blog  ← Older posts

Loading Interface….

After another stretch of quietness (from MacroMetro’s point of view, not mine.. I’ve been manic) work is now under way getting the interface ready for the main bulk of the MacroMetro game-play.

Loading Interface....

More specifically, I’m currently working on the map system, which will be where the majority of interaction occurs. To make the system as accessible as possible, the whole thing is being written in pure HTML and JavaScript (so no flash… for those using a certain fruit branded smartphone), so all animations are being created using JavaScript movement! This hasn’t been easy… but it’s coming along nicely.

To give you an idea of how things will work, the “world” will be split into multiple cities, most of which will be player owned, but some will remain ‘server’ owned to give new players a place to settle while they learn how to progress.

Each town will be spread across a (as yet undecided) number of ‘plots’, which you can scroll through from left to right (or east to west). This will be how travel is simulated… you will have to actually ‘travel’ with your mouse cursor to get around the city. Certain skills or items will allow you to speed up your travelling time (by speeding up the scrolling) or allow you to travel instantly to certain locations, including the option to take a taxi if there is a taxi service in that city.

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Combined Login & Character Creation

MacroMetro News

Take at look at what we've got planned!

We thought we’d give you a little update since we’ve been playing around a lot with the code, tweaking the way certain functions will work. The main areas we’ve been looking at are to do with the login and character registration system.

Single Combined Login

For security reasons, the game’s database has been kept completely seperate from the database used here on our website. This would have meant that users would have to register twice, once to access the website (forum, wiki etc), and again to access the game.

Thanks to a moment of inspiration, we have just tweaked out code so that user login details used to access this site will now port across to the game servers so that you only have one set of login details to access both the game and the website. The two databases are still seperated, but there is now a link between the two to bridge the gap.

Character Creation

The single login move meant we had to make some changes to the character creator to make sure that everything stayed secure. Visibly nothing has changed but in the background the login and character selection/creation screens are now about twice the size the were before!

We are nearly finished with the character creation system, and we have a great prototype of the map UI ready to be injected into the game. As soon as we’re ready we’ll start to let a few people have a look at it!

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New Ideas Fuel Increased Development

MacroMetro News

Take at look at what we've got planned!

The developers of MacroMetro have been brainstorming ideas to make the game unique and engaging for it’s players, and the new ideas have fuelled a renewed vigour to get something up and running that people can try out.

The backbone of the new ideas revolve around map generation and and the user interface. Our plan is to produce something unlike any other game we’ve seen. Details are sketchy at the moment, and we don’t want to give too much away, but as things develop we will keep our followers updated.

Initial sign-up to the site has been promising, with many subscribing to the site when we have provided very little for you all to enjoy. We appreciate the support, and seeing regular new sign-ups is a great incentive for us to get things moving quickly. Please recommend us to your friends so that we can have a buzzing community by the time we ready for testing.

If you have any questions about the current development, or the future development of MacroMetro, please don’t hesitate to get in touch. You can comment on our news posts, find us on Twitter, or jump on the forum and start up a new thread.

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MacroMetro Support Minecraft Server

Minecraft

As avid followers of the independent game market, it couldn’t escape our notice how popular voxel based sandbox game Minecraft, from indie publishers Mojang, has become. They are winning awards left right and centre and are the buzz word for gamers everywhere. For this reason (and more importantly because we love the game) we have decided to support the creation of a Minecraft multi-player server, lovingly known as Ellitopia (named after our lead developer and hosting provider Elliott Bristow).

The server utilises the increasingly popular CraftBukkit server platform, and a carefully selected cluster of plugins that add some interesting features on top of the commonly used Survival mode.

Access to the server is FREE (although new players do have to go through a ‘monitoring’ process to gain full access to all features), however donations are accepted (and rewarded) to cover the cost of hosting and the time spent keeping the server running smoothly.

So… if you’re already a Minecraft player head over to Ellitopia.net now to get full details of what’s happening and how to get the most out of the server. If you’re not already playing Minecraft, where have you been for the last year!? Head over to the Minecraft Store and pick up your copy for just €19.95.

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